Diplomacy House Rules
These house rules apply to all games that I (Alan Lange) moderate on an email Judge system. Signing on implies your acceptance of them. Much of this document has been lifted from Russ Blau's house rules.
- By signing on to a game, you implicitly agree to both these
house rules and the game's particular settings.
- All games are subject to the default house rules published by
the Judge (get file 'house.rules'), except as modified by these
rules. These house rules prevail in the event of any
conflict. Any changes to these standard rules (e.g., for a
variant game) will be announced in the game listing, and will
prevail over these rules in the case of a conflict.
- All players must have complete and accurate registration
information on file with the Judge. I set all my games to
"manualstart" and I will not start a game until I have verified
that all players have filled out all required registration
fields, including Name (first and last), Address (city and
state/province), Country, Email, and
Level.
- Players joining a game (either at the start or as
replacements) are expected to not have an outside connection
(such as family relationship, personal contact, etc.) with
another player in the game. Players having any such connection
must disclose it to me before they join, and I reserve the right
to reject players who appear to be too closely connected. If they
do join, all other players will be informed and they will be
expected to play as if there was no connection between them.
Failure to disclose a pre-existing connection is grounds for
expulsion from the game.
- Players who have been in a game at any point may not re-enter
the same game as a different power.
- It is forbidden to sign on as another player, even if that
player asks you to.
- Once a game begins, the game settings can be changed only by
a vote of the players, except as noted in these rules. Votes
involving changes to 'significant' game parameters must be
unanimous. For votes involving less significant changes (such as
long extensions), a majority vote is sufficient. In all votes,
abstentions will count as 'no'. A 'significant' change is one
which, in my judgment, materially affects the nature of the game
or the ability of the players to participate in it.
- I may change the List flag and the
dedication/on-time-ratio/CD-ratio settings without a vote.
- I may change the Level setting without a vote if it appears
that doing so is necessary to obtain a replacement player without
extended delay.
- I may extend deadlines and grace periods for individual
phases without a vote, although I usually will not grant
extensions in excess of two weeks.
- I reserve the right to refuse certain changes to game
parameters after the game has commenced if, in my opinion, they
will skew the game too much. Under NO circumstances will the DIAS
flag or press settings be changed once the game has started.
- The previous paragraph does not prevent changing the press
settings after the game ends, in no-press games, to allow
end-game statements.
- Ignorance is no excuse. It is the player's responsibility to
know the judge syntax and commands, or else to ask me for
guidance in advance of the deadline. I will help with judge
syntax as much as possible.
- Once a turn is processed, it will not be rolled back,
except to correct an error in Judge ajudication. In that case, it
will be re-processed using only the orders that were originally
received by the Judge before adjudication, with such changes as
are minimally necessary (in the GM's judgment) to correct the
adjudication error. Claims of judge failure, lost email, etc.
will not be accepted.
- Never go abandoned. Never resign your position if it
is humanly possible to keep playing. If you must resign, you
should inform me first. Failure to do this may prevent you from
returning to the game or playing in other games of mine. The only
exception is when you are eliminated (though I encourage staying
to contribute to the end-game statements).
- I ordinarily will not allow any deadline extensions or
absences during the first game-year.
- I reserve the right to remove persistently late players from
the game with no appeal. Players will be warned at least twice
before their removal.
- Press:
- All press to other players and to me should be via the judge
mechanism, unless the judge is down. (If you do send me email outside of the judge mechanism, please put the judge and game name in the subject header, for example NZMB:targetof).
- A message sent to me using the 'PRESS TO M' command should
receive at least an acknowledgement. If it doesn't, assume I
didn't get it.
- Do not count on me reading broadcasts or press to other players and copied to me, for example, 'PRESS TO AEM'. I consider such press part of the game, and not to me.
- Press from observers to players relating to the game in
progress is not permitted.
- All press made in a game should be in the context of a game. Any critical comments of a player are to be made of that player's play and not the person themselves.
- If I receive complaints about offensive language, I will ask the offender to be civil. Repeat offenders will be asked to leave or ejected as necessary.
- Unless noted in the game comment, press shall be in English.
- I will not give tactical or strategic advice on a game in
progress. I may be consulted about a rule interpretation,
and I will give my opinion, to the best of my knowledge. There is
no guarantee that this is correct however, and I take no
responsibility if found to be in error.
- I will not enter commands into the judge for a player
(although I may not apply this rule strictly in novice
games). I also reserve the right to submit meaningless final retreats for eliminated powers in order to keep the game moving.
- Where dedication points are lost because of abandonment due
to a judge failure, I will ask the Judge Keeper to restore them.
Small dedication losses due to missed deadlines are not worth
troubling the JK.
- I will not broadcast draw or concession proposals, or any
other form of indirect communication on behalf of players, in a
no-press game.
- If I believe that a game has stalemated, I may start the
"three-year clock" as described in the Judge house rules. If I
receive a request to start the draw clock, I will acknowledge the
request but not otherwise respond, to avoid inadvertently
commenting on the game while it is in progress. I will start the
draw clock only when it is necessary in my judgment, not based on
player demands (although I will rarely, if ever, start it without
receiving a request). It is very unlikely that I will start the
draw clock if any supply centers have changed ownership within
any of the last two to three game-years. Players should be aware
that the draw clock is a last resort and will not be used
merely to shorten the game.
- Anyone found to be deliberately cheating will be removed from
the game and, if the game is irrevocably ruined, the game will be
terminated. If in doubt, ask me. If you try to break these
rules intentionally instead, you may well be ejected from the
game.
- The GM reserves the right to resolve any situation not
provided for by these rules, in the exercise of his
discretion.
There is a wealth of information available at The Diplomatic Pouch and many strategy articles at diplomacy-archive.com. Alain Tésio's online tools are also very useful. The official game rules are available from Hasbro.
Please remember that this is a game. Enjoy it!